(Sebbo) Gerade mein NHL10 in die PS3 geworfen und siehe da, ein neuer Patch ist online. Was dieser beheben soll, könnt ihr hier lesen:
- Fixed the exploit to slap-shot a 5-hole goal from below the face-off circle.
- Increased speed of passes with Manual passing on.
- Reduced the ability to boardplay players who are far away from you.
- Tuning of trade logic.
- Added the ability for a user to apply boost slots to authentic helmets.
- Fixed the bug that would make a player sometimes exit pass blocking (L1/LT) when they got close to their goalie.
- Fixed the bug that would prevent offline Be a Pro player from getting ice-time in some situations.
- Fixed a crash that could happen on delayed penalty shots.
- Improved logic for how fighting affects teamplay scores in Be a Pro.
- Prevent L1/LT from allowing players to bypass stumble animations.
- Improvements to goalies to reduce 5-hole goals in some contexts.
- Tuned thresholds for injuries from hard shots.
- Added the ability to escape a prefight circle by pressing L2/LB.
- Fixed the bug that made it possible to “shoot” a puck slowly out of the one-handed animation such that nobody could pick it up.
- Improved goalie aggressiveness when poking the puck on cross-crease passes.
- Improved the ability of defensemen are able to do puck pickups behind them to help defend cross-crease passes.
- Reduced the ability to stuff the puck through the goalie by running into him without shooting (most common on wraparounds and reaching puck pickups).
- Reduced accidental interference in front of net.
- Fixed the offline Be a Pro line-change bug where the player is stuck at the bench.
- Prevent slap passes from being deflected at large angles.
- Fixed the bug where the goalie does not react to a shot if he’s banging his stick on the ice to signal the end of a penalty.
- Fixed the bug that makes flip dumps to the middle of the offensive zone go over the glass frequently.
- Fixed the bug that makes CPU center win draws to the the same side all of the time.
- Fixed the bug in the stat tracking of passing.
- Prevent accidental saucer passes after receiving the puck while trying to poke check (because both actions are on R1/RT).
- Tuning to reduce occurrence of tripping penalties when the player being tripped is stationary or moving slowly.
- Tuning to game logic to make it a little easier to stay up on the NHL team during 4-game trial in BAP.
- Many other changes to improve our ability to refine the gameplay tuning with via tuner sets
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